Hi
I’m using Unity 2019.3.11f1
I’m using HDRP version 7.3.1
I’m in the shader graph. I made a shader that Lerps materials through a Mask Map. When I assign said material to any mesh, the viewport turns everything black. The sky. All the meshes. Everything except the grid.
Am I forgetting to do something? or add something?
Attached is the shadergraph
I thought I had it uploaded…
5873710–625417–SFO_Runway_Terrain.7z (8.46 KB)
In my HDRP test project it was view angle dependent.
Another interesting fact is that if i disable the scene view lighting option its working fine.
try disabling stopNaN propagation in editor (it is in settings somewhere). I think it is related to the Bloom post-processing effect.
I turned off the StopNAN and it was doing the same thing. Yet, when I turned off Bloom, the rest of the screen finally turned back on, but now the plane that the shader was attached to becomes all-black. =\
I had the same problem and the cause was a compute shader that generated a texture with negative values. It could be that there is a problem with a texture and not with the shader graph. Potentially the height map.