One of the things I regularly run into issues with is with Entities Graphics, skinned mesh renderers require a custom shader made with shader graph to do skinning. Most of the time, people just want a shader with the same properties as the built-in Lit shader for URP or HDRP. Could we get a shader graph version of these shaders as a template so that we can make little modifications like this?
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I’ve been waiting years for basic templates to start a new graph from, it’s like 80% of the shader graph work was done and then it was abandoned - no templates, numerous console warnings, errors, UI glitches. I think I’ve had 2 bugs accepted yet I hardly use it so who is testing?!
Templates alone would make it far better
Hi, we have consider it and have an early version that have been done for HDRP: GitHub - RemyUnity/SG-HDRP-Lit: Shadergraph version of the HDRP/Lit shader. but this have been paused due to other higher priority. This could be resume in the future but no ETA