Shader Graph, texture not looping


I would like to make a shader using shadergraph, but i got a little problem.

I have a texture like this 123860-screenshot-1.png

I would like to move over that texture over time to make some sort of laser effect, but it works only at start, cause when the time goes to high, my texture is a become a line

But this lane, is created in shader graph, and I do not understand how. I would like that when my texture end it loop back in order to go over the texture infinitely, but right now after some sec it become a simple flat line.

What do I miss pls ?

@Popolee I think you might have to perform a modulo on the UV coordinates so that it loops, but you’d have to try yourself