Could someone advise or point me to a tutorial that has a simple planar reflection setup using URP and shader graph.
I have already created a water shader, but am struggling to find a tutorial that covers a simple planar reflection, so at the moment I have the classic flipped geometry under the water to achieve a similar effect.
Hey, thanks for the link some nice examples there.
The reflection example looks nice but seems like a costly way to achieve reflections. They are using a 2nd inverted camera for a render texture applied to the ground.
Works well but performance wise not the optimum.
Thanks again
Yeah but planar reflections are exactly that… you can decrease the render scale of that 2nd camera and/or limit the objects reflected by using the layer system.
Other than planar reflections you can use reflection probes.