I am using the UV1 channel and have a branch on its output but the branch will evaluate to true even if the mesh does not have a UV1 channel set.
Isn’t it supposed to default to 0 instead of 1?
I am using the UV1 channel and have a branch on its output but the branch will evaluate to true even if the mesh does not have a UV1 channel set.
Isn’t it supposed to default to 0 instead of 1?