Materials do not apply Vector2 shader graph inputs when running in simulator or device. I have a repro project that I will submit when the bug reporter is working again (current responding Connection Refused).
Workaround is to use Vector4 input types instead.
Yes, I can reproduce this. We attempt to set all vector properties as vector4s; it seems that this works for vector3s but not for vector2s. We’ll fix it in a subsequent release.
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Thanks, sounds good. BTW the bug reporter came back online so I submitted IN-59914.
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