Cg/hlsl will always be supported, as shader graph converts to this.
Shader graph is just a visual representation of this for ease of use.
Shader Graph won’t go away anytime soon. Cg/hlsl might be partially replaced with the new block shaders:
Cg/hlsl will always be supported, as shader graph converts to this.
Shader graph is just a visual representation of this for ease of use.
Shader Graph won’t go away anytime soon. Cg/hlsl might be partially replaced with the new block shaders: