Unity has been my hobby for more than 13 years now, never used shader graph, never bothered to install it, always thought it would be a waste of time and the output wouldnt be optimised at all.
On a side note, all this time i have been thinking that the custom render pipelines are generally unnecessary and targets a very limited amount of people.
I still use 2020.3 with the purpose of mainly selling packs on the assetstore and doing custom architectural simulations and didnt update yet.
But i recently get complaints from assetstore customers about not supporting render pipelines and i read somewhere that those above will be included in the core with the 2022 releases.
So, was i wrong? Should i start using shader graph and urp/hdrp abominations purely for the assetstore customers?