Shader Graph - why unlit graph for UI always rendered behind unity default UI shader

i create shader using unlit shader. when testing on UI image at Canvas without anything else. the shader is perfectly fine rendered. but when i add UI Text, the Unlit Shader always render behind Text. then i add UI Panel, just the Text is correct render order in Canvas, but not for Unlit Shader.

how to fix that? or this is bug from Unlit Shader that i can’t do anything? please help me.



maybe some tips and tricks for temporary solution in unlit shader or shader graph it self. please any advice is helpful for me.

You could try setting the Render Queue property of the material itself