Shader Graph with Built-In Pipeline console error !

Hi,

i recently noticed that Shader Graph is now working with Built-In pipeline.
However when i create a simple graph for the built-in and a material out of it, i got this error. I don’t know shaders that much.

Is this eventually a bug or i’m missing something ?

Using Unity 2021.3.10f1

I think this might be a bug.

I am having the same error logs with 3 lit shader graphs. I have an unlit graph where this error doesn’t occur. It also happens building shaders for URP and HDRP.