Shader graph with CustomRP

Hello,
I am trying to build a simple RP,
I got the basics down, I got a shader to render, and lighting and shadows to work ok

I want to try and add ShaderGraph to the RP, is it even possible?
I see that shadergraph use CustomRP as a dependency, but how can I add the actual support for it in my render pipeline?

Thanks!!!

You will need to make a custom fork of Shader Graph to add support for your custom render pipeline at the moment (and because it is not currently supported out of the box, there is no documentation on this process either). We’re already working on a better method to allow custom render pipelines to function with Shader Graph, but it will still take a while.

OK.
If you have any direction to documentation or github example for how to approach implementing this, it would be great.
Or an ETA for the ability, 2020.2? :slight_smile:

I can point to our public roadmap but I can’t really give any better estimate than that. Like I said, there is no documentation from Unity for this process because it is not currently supported.

Has there been any update on this? We are currently implementing our own SRP and we would like to integrate Shadergraph for it.

I noticed that in the current version of the Shader graph package I downloaded from the UPM has all the important classes needed for creating custom targets marked as internal.

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