shader graph

I was wondering if it was possible to create an animated water texture using the shader graph? I am trying to create detailed flowing water in unity. This would be used to show water flowing in a pipe.

Of course. You can use the Time node to offset uvs e.g. by axis or a flowmap.
Here is a list of all nodes: Node Overview. Time is under Input.

For how to make water flow shaders there are plenty of tutorials, you just have to translate shader code to node logic.

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