Shader GraphSample Texture 2D image destroyer

Newby to the Shader Graph. Currently using the simplest png texture with 5 colors, transparency. It works when used in my game, however, when try to use it in the shader graph, the image gets scrambled and cannot make it work.

Figure it out. At the end of the processing it works. It’s just “That’s the way Unity does the preview in the Sample Texture 2D”. Which is weird because I drew the pink line and I’m pretty sure that line was perfect.

Any way it works.