Hello, I am making a 3D game in URP (unity version 2021.2.7) and I have a GameObject that loads/unloads levels while a transition is playing. Transition is like a water wave, comes from the bottom and goes up, leaves by going up more. The transition is made in Shader Graph and I have set Image component to use this material. Then I use a script to interpolate a variable of this water wave I have made to scroll always up (I haven’t figured out how to animate it so I did it by linear interpolation).
It works just fine, besides in my main level scene. In this scene, I am using multiple cameras rendering different parts of the level, because I need to have world space UI and some particles really close to each other. For some reason, when I set the render camera for my transition canvas to Transition camera (render type overlay), it flips upside down. With render type base, it works perfectly. I have no idea what’s happening and I can’t find any answers online, this is my first post on forums because I am really hopeless. Thank you in advance.
For clarification: the wished result is in transition camera, game view has the upside down



