Shader instancing in UI Image possible?

hello,

I have ran into an issue where I have created a custom image shader for a UI image element. I am wanting to brighten the images up by adding an emission to them, But it appears that instancing is not supported on UI images? All that I can get is an update to the actual material. No shared material or material instance.

Just making sure this is the case.
Thank you.

If this is a change you want shared across all UI using this shader, why not just make the emission a global value and do Shader.SetGlobalColor() ?

No, I am using it on UI On screen indicators that need to be different colors.