Hi guys, im trying to make a simple carpaint shader with Shader Graph, with a simple noise map connect to the smoothness value, on Editor it looks good but after build on mobile it looks like the tilling is diffrent than on Editor, do anyone know the issue,i would appreciate it if you could help me with this matter, i tried to change the mipmap setting too but nothing seem to work is this something about hardware limit. Thanks
OpenGLS3
Unity 6000.0.30f1
Editor :
After Build on Mobile device :