Shader/Lighting Problem! Terrain texture looks awful. Please Help

This is how the terrain is looking after applying a simple texture to it.

New Scene, all I have is the default Directional Light and the RigidBodyFPSDontroller(from the standard assets.)
I don’t know if it’s a shaders problem or a project settings. Please help me,(Had this issue since Unity 5.0 . Even old project which had textures and looked just fine now look like this:

I found a fix for it. When adding textures to the terrain I added the same texture to both “Splat” and “Normal” texture. Well my bad…