Shader limitations in ps3 and xbox360

Hello!

What are the shader limitations on ps3 and xbox360?

thanks

read your xbox / ps3 tech documentation you got from microsoft / sony along your dev kit.

technical information on consoles is nda information, you won’t get an answer here I fear

I was talking about really basic stuff related to Unity.

It is said in Unity manual that vertexlit renderpath is not available on consoles - so maybe there’s some more ‘non-secret’ info about using the engine on consoles?

ah thats more due to consoles not having any fixed function pipeline at all