Hey,
I want to make shader LODs for my game, but I want to use the code from other shaders as LODs
something like that:
SubShader {
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
LOD 400
Cull Off
******* Shader Code..... ********
}
SubShader{
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
LOD 300
Cull Off
UsePass "Other/Shader/BASE"
}
It doesn’t seem to work, always take the fallback shader instead.
I’m I missing something? is this how you do it?
Thanks!