Why my shader looks different from the back and front?
I checked the Two-sided option from the shader menu.
Edit: I also deactivated all light sources
Why my shader looks different from the back and front?
I checked the Two-sided option from the shader menu.
Edit: I also deactivated all light sources
It’s a lit shader. I would expect it to look different from different sides. I suspect the real answer is you want to be using an unlit master stack, or output your color value to the Emission input on the master stack.