Hi I’m trying out shadergraph and coming up with some issues.
I created a toon shader that doesn’t require any light in the scene.
The shader looks ok form the scene view, but on the game camera it looks different.
Can anyone point me as to what I’m doing wrong? I’m working in LWRP
If i turn off the default directional light, everything just turns black.

Click on that. Your scene view isn’t using the scene’s lights.
2 Likes
ah that does it. thanks bgolus!
Yep that fixed my problem too, except i was experiencing odd overlay effects as my shader is unlit and my scene lighting was actually on, as always, thanks bgolus!
Im using a URP sprite unlit. Whenever I move my camera far. It appears different in the scene and graph.
![7654906–954838–7ALEK4_~3]SV)~7@LTLD$`3.png|1038x234](upload://594IeyPJfJukNJ9PdOlfsJhjVw.png)