Hi.
I’ve met a huge memory consumption of standard shaders on iOS platform.The profiler shows that the top 3 shaders cost about 70MB memory while it just costs 1.7MB each on Mac player.
Here is my GraphicsSetting while I will load the assets from assetbundles which do not have shader exported.
I wonder why it costs so much memory and how can I reduce the memory consumption?
iOS 9.2
Unity mac 5.2.2f1
system
2
just cut down “Always Included Shaders” number
avi9111
3
I Set all to none override dor android. it seems no this issue in android platform then