Hello everyone,
I’m working on a 3D project on mobile (Android) and I have issues with build-in shaders.
- I want a bumped Specular to be hit by the only one directional light in the scene (at the moment, the mesh simply goes black)
- Even the bumped Specular (1 directional Light) shader gives black objects that can barely be affected by point lights
Those shaders are under /Mobile category. What else could I do ? I need my object to be affected by directional and has a normal map on it.
I’m using Unity 5.2.3f1. Thanks for your help !
Edit : Notice that the two issues were seen on my Android device (Samsung Galaxy Note III)