shader.name is blank in Unity 5.5.1

Hello all,

I’ve upgraded to Unity 5.5.1 and the material.shader.name is now coming through as a blank string for assets loaded from an asset bundle. Previously it returned a string with the shader name.

Does anyone know if this will be a permanent removal, or if there’s another workaround out there for this? Any help is much appreciated.

I would try with a reimport all, including rebuilding the asset pack, and if it fails, file a bug with Unity.

Hey, same problem here.

Did you make any progress?