Anyone knows what’s the difference between the View Direction Node and the Camera Direction in the Camera Node. The Camera Direction looks like the orthographic version of View Direction
I read the documentation it shows the code, but I don’t understand the Camera Direction Node part. Does anyone know about it:(?
https://docs.unity3d.com/Packages/com.unity.shadergraph@11.0/manual/Camera-Node.html
float3 _Camera_Direction = -1 * mul(UNITY_MATRIX_M, transpose(mul(UNITY_MATRIX_I_M, UNITY_MATRIX_I_V)) [2].xyz);