Shader not automatically instancing nor gives option to in 5.6+

Hello,
I have used this shader from this thread:

Shader "Sprites/AlphaCutoff"
{
    Properties
    {
         _MainTex ("Sprite Texture", 2D) = "white" {}
         _CutOff ("Cutoff", Range (0, 1)) = 0.5
    }
    SubShader
    {
        Tags
        {
            "Queue"="Transparent"
            "IgnoreProjector"="True"
            "RenderType"="Transparent"
            "PreviewType"="Plane"
            "CanUseSpriteAtlas"="True"
        }
        Cull Off
        Lighting Off
        ZWrite Off
        Fog { Mode Off }
        Blend SrcAlpha OneMinusSrcAlpha
        Pass
        {
        CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #include "UnityCG.cginc"
          
            struct appdata_t
            {
                float4 vertex   : POSITION;
                float4 color    : COLOR;
                float2 texcoord : TEXCOORD0;
            };
            struct v2f
            {
                float4 vertex   : SV_POSITION;
                fixed4 color    : COLOR;
                half2 texcoord  : TEXCOORD0;
            };

            fixed _CutOff;
            v2f vert(appdata_t IN)
            {
                v2f OUT;
                OUT.vertex = UnityObjectToClipPos(IN.vertex);
                OUT.texcoord = IN.texcoord;
                OUT.color = IN.color;
                return OUT;
            }
            sampler2D _MainTex;
            fixed4 frag(v2f IN) : COLOR
            {
                fixed4 tex = tex2D(_MainTex, IN.texcoord);
                if (tex.a > _CutOff) {
                    tex.a = 1;
                    return tex * IN.color;                    
                } else {
                    return 0;
                }
            }
        ENDCG
        }
    }
}

The code works as expected in uGUI, but Shader Instancing does not work as of 5.6. My shader-fu is weak, so if anybody can help out that would be greatly appreciated.

Thank you,
Ryan

Check this page : Unity - Manual: GPU instancing
There is an example that shows how to add instancing to your shader.

1 Like

Thanks for the quick reply sylon, unfortunately, that solution does not work for Canvas elements. The new search resulted in this solution which seems to be working.

http://answers.unity3d.com/questions/1163399/setpropertyblock-for-canvasrenderer.html