Hello Everyone,
I just started diving into unity shader and i came across an issue, i created a dissolve shader with unity shader graph, it works but it doesn’t fully work on the designated material on my 3d model.
- if its a model with one material it works perfectly.
- if the material on the models increases it starts exempting some and most times , exempt almost all the other material or part of the materials.
I would attach a video of my usecase and the problem.This is the youtube link to the use-case