Shader not working for all materials

Hello Everyone,
I just started diving into unity shader and i came across an issue, i created a dissolve shader with unity shader graph, it works but it doesn’t fully work on the designated material on my 3d model.

  • if its a model with one material it works perfectly.
  • if the material on the models increases it starts exempting some and most times , exempt almost all the other material or part of the materials.

I would attach a video of my usecase and the problem.This is the youtube link to the use-case

Hi @Moore-Rex,

can you share a bit more?
Like screenshots of your shader graph, mesh renderer inspector, etc…

@FredMoreau thanks for the swift response, i attached images of my shader graph, i hope this adds more light to my issue

My guess is that there are discontinuities in UVs across the different material partitions, and since you’re using UV0 as coordinates for the Noise, it might be that.

Can you share details on the model?