Hello,
I have a shader that works in the editor but not in the build. I have added it to the Always Include list, put it on an invisible object and everything else I can think of to make this work but it’s not working.
Are there any options regarding shaders that would disable it in a build? When the game object renders, it’s all white, not pink or cyan.
The shader uses a texture and a few masks and I have put those in the Resources folder also, as an attempt to get this to work but it did no good.
Any help would be greatly appreciated. This is preventing me from moving forward with my project.