I’ve been testing over and over again, trying every UV node possible, nothing works
I made this “Liquid” shader using URP’s shader graph, this is what it looks like when it functions correctly:
b1pdxr
But when using Samsung A5 it looks like that:
Just a static color, the movement is gone!
It’s working on most modern Android devices but not on Samsung A5 (and i guess most older devices too)
This is the graph:
I’m not using any expensive nodes.
What am i doing wrong?