Hi! So I’m starting to use Shadergraph and it’s being fantastic so far, or at least only on the editor.
I’ve made this shader to add an inner glow to a 2D Sprite.

So far is looking good!
However, when I build and run the game on Android, it looks like this:

I can see that the blue glow is working, but those alpha 0 pixels are killing me.
I’ve been trying to fix this for about 8 hours with no success.
What’s going on?
I’ve tried changing a couple of settings to see if I can fix that, but the only thing that did something was changing the precision of the Shader from Single to Half, but made it worse.
Regarding the URP Asset, is the default 2D one, I haven’t made any change to it.
Here is the compiled shader: Shader "Sprite Overlay Glow"{ Properties { [NoScaleOffset]_ - Pastebin.com
Thank you in advance.