Shader or material?

Hi! I made a character on Blender made up of UV spheres and I want it to look like a toy so I increased the materials’ hardness value and this is the result. How can I make it look like this when I export it to Unity? Should I use a shader on the material or just a material? :slight_smile:

EDIT: I forgot to mention that when I exported this to Unity, it didn’t look like the one here in this picture.

  1. Add a material/texture
  2. Then next to the ball thingy there is a Shader option where you can choose a shader.

(Shader = How the object reacts to lighting)