When building to Android, I’ve started to get an intermittent error that (usually) seems to clear when I restart the editor. Following a successful build, I’ve been getting this warning:
Errors during XML parse:
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
But the build completes successfully. Further builds then result in the following errors terminating the build process:
Shader error in 'Standard': out of memory while parsing at Files/Unity/Hub/Editor/6000.0.28f1/Editor/Data/CGIncludes/UnityCG.cginc(316) (on d3d11)
Compiling Subshader: 0, Pass: ShadowCaster, Vertex program with INSTANCING_ON SHADOWS_DEPTH _ALPHAPREMULTIPLY_ON
Platform defines: SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF2 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH
Disabled keywords: SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BR
And:
Shader error in 'Standard': out of memory while parsing at Files/Unity/Hub/Editor/6000.0.28f1/Editor/Data/CGIncludes/UnityShaderUtilities.cginc(27) (on d3d11)
Compiling Subshader: 0, Pass: ShadowCaster, Fragment program with INSTANCING_ON SHADOWS_DEPTH _ALPHAPREMULTIPLY_ON
Platform defines: SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF2 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH
Disabled keywords: SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHATEST_ON _METALLICGLOSSMAP _PARALLAXMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
I’m using Unity 6000.0.30f1, though the error shows 6000.0.28f1.