Shader Outline Multiple Tile Objects

Hi Guys,

I have an outline shader (character toon outline to be specific) that is given on the wiki.

I want to apply a similar texture to my walls which are tiled but want to ignore the points of connections so they are seamless… If there isn’t a wall connected to it, it shows the outline. Is this achievable?

Resolved. Using an Edgedetection camera script instead :smile: