Shader problem

Using several 2D grid chunks…

with Legacy Shaders/Lightmapped/VertexLit
the background light level is right but the spot light cone is ugly
http://cryptmaster.free.fr/CC1.png

with Legacy Shaders/Lightmapped/Diffuse
the spot cone is ok but the background light level is not (it’s supposed to be black.)
http://cryptmaster.free.fr/CC2.png

any idea ?

anyone ?

What do you have your ambient light level set at? Do you have lightmaps in the scene? Have you tried forcing the normals on the ground mesh to calculate at load time?

(using Legacy Shaders/Lightmapped/Diffuse)
The Ambient Light is set to Black but something switch it to White at scene loading.
If i set it to black during runtime it’s ok.

thus if i add
RenderSettings.ambientLight = Color.black;
in Start() then it’s ok.

Edit:
… i’ve found why… the first scene (menu) is set to black but the game scene is set to white… lol, sorry, my stupidity…