my shader looks weird if i start the scene from the menu screen
but it will look fine if i start the scene where the shader is.
i cannot find a solution for this, i already tried different unity versions
remake the shader, remaking the post process. and nothing works
video showing the problem: bsg1qt
Is it this?
Editor has a bug with lighting if you auto-bake. Turn off auto-bake and bake your lights.
it is turned off
anyway this also happens in build and unity remote
still needing help with this please
no one knows how to solve this?