Shader properties and Beast Lightmap setting greyed out after updating?

Ever since I updated Unity Indie to the most recent version, I’ve noticed I am no longer able to do things I could previously. For instance, to change an object’s shader, I have to make a material and drag it onto the object in the scene view. Before, I could edit the shader settings within the object’s property window, but since I updated, the entire shader property section is greyed out, and I cannot make changes that way.

On top of that, after waiting two half hours trying to bake my scene twice, I noticed that both times, there were no shadows baked at all, even though everything I needed was correctly set to “Static.” Upon opening the Beast properties, I discovered that under the Bake settings, both the “quality” and “Bounces” settings were greyed out and unselectable, with Bounces set to 0.

What gives? Is this a problem I can fix, or is Unity deciding to take away features from free users that were previously available?

I had the same bug and played around for a good hour to fix it. First, close the editor then go into your project file and execute a search for ‘beast’. You want to get the beast settings xml file. Once you get that, delete it along with its meta data.