Shader Property array of Vector3[] arrays

It would be considerably easier to manage over a single everything in here vector3[ ] array.
Does any one know how to?

  • material.SetVector(nameVector +“i”+“???”+“ii”,newVector3(1f,2f));

also just found out that the single array size limit isn’t that high, I get this error

“offset >= 0 && offset+size <= (m_BufferKeys[idx]>>16) && size > 0” , when setting it to 999