I'm having an issue with getting a shader to work in unity. (Decal Framework- blood flow).
Errors to the console all are similar to "Material doesn't have a texture property '_RampMap' UnityEditor.DockArea:OnGUI()"
Also for _MainTex, _SourceBumpMap, _Shininess, _SpecColor, and _Color
However the shader has these lines in its properties.
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0)
_Shininess ("Shininess", Range (0.01, 1)) = 0.078125
_MainTex ("Base (RGB) FluidHeight (A)", 2D) = "white" {}
_SourceBumpMap ("Bumpmap of source surface(RGB)", 2D) = "bump" {}
_RampMap ("Blood Ramp Map",2D) = "white" {}
}
Why can I not add this shader to a new material?