Shader questions, help me understand

This is gonna be such a stupid question but it irks me that I don’t know so here we go:

I understand what a shader is almost but not entirely so here are some questions:

  1. If I want to make something with a cell-shading style do I just find a toon shader and apply it to everything?
  2. Can I use toon shading on asset store assets that are realistic in style?
  3. If I have an asset pack with green nature, do I just find snow materials and apply them to the assets to change the environment?

Just need some help clearing things up

  1. Yep.
  2. You can. How well this works may vary with the asset. You’ll have to just try it and see.
  3. Well, snow in real life isn’t just painting everything white. You may get away with this on some objects or for starters, but if you want more realistic snow you’re going to need to add or change some meshes, particularly on things like grass and trees.

Another way to achieve global changes to your rendering is to use post processing efffects. This might or might not work for you depending on your use case. But if you used a post processing effect, you wouldn’t need to apply your effect shader to every surface.

Thanks for clarifying this! I’ll go ahead and start testing on a few things.

I’ll look into post processing effects then! Thanks