Hello everyone! I have just the idea and don’t know where to start from!
so I have objects that will be dragged and dropped on a sphere(the globe).
I am using raycast to detect the position of the object that will be plotted and
onMouseDown I am instantiating at the hit point and destroying the dragged prefab.
My question is that, I need to use a shader(or any other possible solution) to highlight or blur the area where the object is going to land.
so the highlighted area will have a center at the hit point with full opacity/transparency and fade out(0 opacity) according to a specified distance!
Any hints?