Im new to unity, i tried to search on many places but did not find helpful or easy to understand informations… so this is my request:
I want to have a shader that uses a texture’s alpha channel to bump specular instead of transparent. From what i know alpha channel is only black and white, i wish to make black as non-reflective and white reflective, and between somewhat reflective depends on how dark it is
I would really appreciate help, either a simple link of a tutorial allows me to do the above or a magical code for the shader
Thanks in advance