[shader request/help] Use alpha channel to bump specular

Im new to unity, i tried to search on many places but did not find helpful or easy to understand informations… so this is my request:

I want to have a shader that uses a texture’s alpha channel to bump specular instead of transparent. From what i know alpha channel is only black and white, i wish to make black as non-reflective and white reflective, and between somewhat reflective depends on how dark it is

I would really appreciate help, either a simple link of a tutorial allows me to do the above or a magical code for the shader

Thanks in advance

if you are not using the Transparency Bump shader, the alpha of the Base texture is already for glossiness (specularity) with default Bumped Specular .
You can see that info from the material in the Inspector window : Base (RGB) Gloss (A)