I Purchased the package, the reason I got it, was because I wanted to do some fur shading experiments, and while the pre-done assets (Asset Store) are cool, and probably highly optimized, I wanted to experiment with performance / features to find something that worked for me, and not something that someone else had deemed “Optimized”
In that vein, I looked through the docs, and I found some inconsistencies, and stuff that I don’t know if I’m doing wrong or the docs don’t explain it in a way where you understand the relationship between modules.
“Blend ModeThe blend mode lets you change how the shells are blended. These are similar to the layer blend modes, see”
As Described on this page: Electronic Mind Studios - Home of Shader Sandwich and other stuff!
I can’t find a section called Blend Mode, and I don’t see “Fur” as an option as described in the docs.
So when you add Shells (Fur/Grass) from the Settings Panel, you get a second Tab in the Layers panel called Shell, and it also has a diffuse / normal / spec. Do these Affect the shell color ? And how does the normal effect the shell ? Specular is also cool, but can you affect Specular based on fur length ? I guess I’m confused on how shell modifies or overrides base. Also how do I get the fur to look like “Fur” ? what I have now is a shell, but it looks like a blobby version of my model.
Can you post a basic workflow for fur ? Enable Shell, add “Noise”; add depth map; here are the things to watch for, for mobile, expense wise, self shadowing etc…
I also found that it takes quite a bit of time when you add parameters like Textures and other effects, channels, etc… so it’s not friendly to experimentation, if it takes 5-20 Seconds to add a parameter, just to find out it’s not what you expected.
-Derek