Shader source code in Logcat on Android then Crashes the newly build apk

The device that i am using is Samsung Galaxy S7. On the emulator it’s working perfectly well. Anyone who has an idea what’s going on and why a shader code is appearing on my logcat.
It’s a bit long

#version 100
01-09 14:05:28.971 32390-32509/? D/Unity: #ifndef SHADER_TARGET
01-09 14:05:28.971 32390-32509/? D/Unity: #define SHADER_TARGET 30
01-09 14:05:28.971 32390-32509/? D/Unity: #endif
01-09 14:05:28.971 32390-32509/? D/Unity: #ifndef UNITY_NO_DXT5nm
01-09 14:05:28.971 32390-32509/? D/Unity: #define UNITY_NO_DXT5nm 1
01-09 14:05:28.971 32390-32509/? D/Unity: #endif
01-09 14:05:28.971 32390-32509/? D/Unity: #ifndef UNITY_NO_RGBM
01-09 14:05:28.971 32390-32509/? D/Unity: #define UNITY_NO_RGBM 1
01-09 14:05:28.971 32390-32509/? D/Unity: #endif
01-09 14:05:28.971 32390-32509/? D/Unity: #ifndef UNITY_ENABLE_REFLECTION_BUFFERS
01-09 14:05:28.971 32390-32509/? D/Unity: #define UNITY_ENABLE_REFLECTION_BUFFERS 1
01-09 14:05:28.971 32390-32509/? D/Unity: #endif
01-09 14:05:28.971 32390-32509/? D/Unity: #ifndef UNITY_FRAMEBUFFER_FETCH_AVAILABLE
01-09 14:05:28.971 32390-32509/? D/Unity: #define UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
01-09 14:05:28.971 32390-32509/? D/Unity: #endif
01-09 14:05:28.971 32390-32509/? D/Unity: #ifndef UNITY_NO_SCREENSPACE_SHADOWS
01-09 14:05:28.971 32390-32509/? D/Unity: #define UNITY_NO_SCREENSPACE_SHADOWS 1
01-09 14:05:28.971 32390-32509/? D/Unity: #endif
01-09 14:05:28.972 32390-32509/? D/Unity: #ifndef UNITY_PBS_USE_BRDF2
01-09 14:05:28.972 32390-32509/? D/Unity: #define UNITY_PBS_USE_BRDF2 1
01-09 14:05:28.972 32390-32509/? D/Unity: #endif
01-09 14:05:28.972 32390-32509/? D/Unity: #ifndef SHADER_API_MOBILE
01-09 14:05:28.972 32390-32509/? D/Unity: #define SHADER_API_MOBILE 1
01-09 14:05:28.972 32390-32509/? D/Unity: #endif
01-09 14:05:28.972 32390-32509/? D/Unity: #ifndef UNITY_HARDWARE_TIER2
01-09 14:05:28.972 32390-32509/? D/Unity: #define UNITY_HARDWARE_TIER2 1
01-09 14:05:28.972 32390-32509/? D/Unity: #endif
01-09 14:05:28.972 32390-32509/? D/Unity: #ifndef UNITY_COLORSPACE_GAMMA
01-09 14:05:28.972 32390-32509/? D/Unity: #define UNITY_COLORSPACE_GAMMA 1
01-09 14:05:28.972 32390-32509/? D/Unity: #endif
01-09 14:05:28.972 32390-32509/? D/Unity: #ifndef UNITY_VERSION
01-09 14:05:28.972 32390-32509/? D/Unity: #define UNITY_VERSION 561
01-09 14:05:28.972 32390-32509/? D/Unity: #endif
01-09 14:05:28.972 32390-32509/? D/Unity: #ifndef SHADER_STAGE_VERTEX
01-09 14:05:28.972 32390-32509/? D/Unity: #define SHADER_STAGE_VERTEX 1
01-09 14:05:28.972 32390-32509/? D/Unity: #endif
01-09 14:05:28.972 32390-32509/? D/Unity: #ifndef SHADER_API_GLES
01-09 14:05:28.972 32390-32509/? D/Unity: #define SHADER_API_GLES 1
01-09 14:05:28.972 32390-32509/? D/Unity: #endif
01-09 14:05:28.972 32390-32509/? D/Unity: #define gl_Vertex _glesVertex
01-09 14:05:28.972 32390-32509/? D/Unity: attribute vec4 _glesVertex;
01-09 14:05:28.972 32390-32509/? D/Unity: #define gl_MultiTexCoord0 _glesMultiTexCoord0
01-09 14:05:28.972 32390-32509/? D/Unity: attribute vec4 _glesMultiTexCoord0;
01-09 14:05:28.972 32390-32509/? D/Unity: #line 440
01-09 14:05:28.972 32390-32509/? D/Unity: struct v2f_vertex_lit {
01-09 14:05:28.972 32390-32509/? D/Unity: highp vec2 uv;
01-09 14:05:28.972 32390-32509/? D/Unity: lowp vec4 diff;
01-09 14:05:28.972 32390-32509/? D/Unity: lowp vec4 spec;
01-09 14:05:28.972 32390-32509/? D/Unity: };
01-09 14:05:28.972 32390-32509/? D/Unity: #line 728
01-09 14:05:28.972 32390-32509/? D/Unity: struct v2f_img {
01-09 14:05:28.972 32390-32509/? D/Unity: highp vec4 pos;
01-09 14:05:28.972 32390-32509/? D/Unity: mediump vec2 uv;
01-09 14:05:28.973 32390-32509/? D/Unity: };
01-09 14:05:28.973 32390-32509/? D/Unity: #line 722
01-09 14:05:28.973 32390-32509/? D/Unity: struct appdata_img {
01-09 14:05:28.973 32390-32509/? D/Unity: highp vec4 vertex;
01-09 14:05:28.973 32390-32509/? D/Unity: mediump vec2 texcoord;
01-09 14:05:28.973 32390-32509/? D/Unity: };
01-09 14:05:28.973 32390-32509/? D/Unity: #line 20
01-09 14:05:28.973 32390-32509/? D/Unity: struct v2f {
01-09 14:05:28.973 32390-32509/? D/Unity: highp vec4 pos;
01-09 14:05:28.973 32390-32509/? D/Unity: mediump vec2 uv;
01-09 14:05:28.973 32390-32509/? D/Unity: };
01-09 14:05:28.973 32390-32509/? D/Unity: #line 45
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec4 _Time;
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec4 _SinTime;
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec4 _CosTime;
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec4 unity_DeltaTime;
01-09 14:05:28.973 32390-32509/? D/Unity: #line 51
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec3 _WorldSpaceCameraPos;
01-09 14:05:28.973 32390-32509/? D/Unity: #line 58
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec4 _ProjectionParams;
01-09 14:05:28.973 32390-32509/? D/Unity: #line 64
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec4 _ScreenParams;
01-09 14:05:28.973 32390-32509/? D/Unity: #line 76
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec4 _ZBufferParams;
01-09 14:05:28.973 32390-32509/? D/Unity: #line 82
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec4 unity_OrthoParams;
01-09 14:05:28.973 32390-32509/? D/Unity: #line 87
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp vec4 unity_CameraWorldClipPlanes[6];
01-09 14:05:28.973 32390-32509/? D/Unity: #line 93
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp mat4 unity_CameraProjection;
01-09 14:05:28.973 32390-32509/? D/Unity: uniform highp mat4 unity_CameraInvProjection;
01-09 14:05:28.974 32390-32509/? D/Unity: uniform highp mat4 unity_WorldToCamera;
01-09 14:05:28.974 32390-32509/? D/Unity: uniform highp mat4 unity_CameraToWorld;
01-09 14:05:28.974 32390-32509/? D/Unity: #line 109
01-09 14:05:28.974 32390-32509/? D/Unity: uniform highp vec4 _WorldSpaceLightPos0;
01-09 14:05:28.974 32390-32509/? D/Unity: uniform highp vec4 _LightPositionRange;
01-09 14:05:28.974 32390-32509/? D/Unity: #line 114
01-09 14:05:28.974 32390-32509/? D/Unity: uniform highp vec4 unity_4LightPosX0;
01-09 14:05:28.974 32390-32509/? D/Unity: uniform highp vec4 unity_4LightPosY0;
01-09 14:05:28.974 32390-32509/? D/Unity: uniform highp vec4 unity_4LightPosZ0;
01-09 14:05:28.974 32390-32509/? D/Unity: uniform mediump vec4 unity_4LightAtten0;
01-09 14:05:28.974 32390-32509/? D/Unity: #line 119
01-09 14:05:28.974 32390-32509/? D/Unity: uniform mediump vec4 unity_LightColor[8];
01-09 14:05:28.974 32390-32509/? D/Unity: uniform highp vec4 unity_LightPosition[8];
01-09 14:05:28.974 32390-32509/? D/Unity: #line 127
01-09 14:05:28.974 32390-32509/? D/Unity: uniform mediump vec4 unity_LightAtten[8];
01-09 14:05:28.974 32390-32509/? D/Unity: uniform highp vec4 unity_SpotDirection[8];
01-09 14:05:28.974 32390-32509/? D/Unity: #line 131
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec4 unity_SHAr;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec4 unity_SHAg;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec4 unity_SHAb;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec4 unity_SHBr;
01-09 14:05:28.976 32390-32509/? D/Unity: #line 135
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec4 unity_SHBg;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec4 unity_SHBb;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec4 unity_SHC;
01-09 14:05:28.976 32390-32509/? D/Unity: #line 140
01-09 14:05:28.976 32390-32509/? D/Unity: uniform lowp vec4 unity_OcclusionMaskSelector;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform lowp vec4 unity_ProbesOcclusion;
01-09 14:05:28.976 32390-32509/? D/Unity: #line 145
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec3 unity_LightColor0;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec3 unity_LightColor1;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec3 unity_LightColor2;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec3 unity_LightColor3;
01-09 14:05:28.976 32390-32509/? D/Unity: #line 152
01-09 14:05:28.976 32390-32509/? D/Unity: uniform highp vec4 unity_ShadowSplitSpheres[4];
01-09 14:05:28.976 32390-32509/? D/Unity: uniform highp vec4 unity_ShadowSplitSqRadii;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform highp vec4 unity_LightShadowBias;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform highp vec4 _LightSplitsNear;
01-09 14:05:28.976 32390-32509/? D/Unity: #line 156
01-09 14:05:28.976 32390-32509/? D/Unity: uniform highp vec4 _LightSplitsFar;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform highp mat4 unity_WorldToShadow[4];
01-09 14:05:28.976 32390-32509/? D/Unity: uniform mediump vec4 _LightShadowData;
01-09 14:05:28.976 32390-32509/? D/Unity: uniform highp vec4 unity_ShadowFadeCenterAndType;
01-09 14:05:28.977 32390-32509/? D/Unity: #line 165
01-09 14:05:28.977 32390-32509/? D/Unity: uniform highp mat4 unity_ObjectToWorld;
01-09 14:05:28.977 32390-32509/? D/Unity: uniform highp mat4 unity_WorldToObject;
01-09 14:05:28.977 32390-32509/? D/Unity: uniform highp vec4 unity_LODFade;
01-09 14:05:28.977 32390-32509/? D/Unity: uniform highp vec4 unity_WorldTransformParams;
01-09 14:05:28.977 32390-32509/? D/Unity: #line 206
01-09 14:05:28.977 32390-32509/? D/Unity: uniform highp mat4 glstate_matrix_transpose_modelview0;
01-09 14:05:28.977 32390-32509/? D/Unity: #line 214

Then my app crashes after that error. My build setting is

opengles2 and openglcore . I know you will tell me to get rid of the openglcore , I did it already but still the same . The shader code in the logcat is showing. Does anyone have an idea what going on here.

So instead of using opengles2 i tried editing my code and use opengles3 instead and now it perfectly runs on my device.