I’ve a custom but simple shader which (apparently spontaneously) has stopped working everywhere except the Unity editor preview. Specifically, the FlashAmount
property tween has no visible effect. (Android/Windows/Vulkan/GLES/DX11) Does anybody have an idea why this would happen? Did something change with 5.6.1? The shader code hasn’t changed in a couple years…
Has anybody ever encountered a similar problem?

3086777–232575–borked.shader.txt (1.45 KB)