I imagine shaders are important for many commercial game projects.
Is there an ETA for shaders in UIToolkit? Is there already an internal prototype maybe or has it yet to come?
Also I wonder, will existing shaders be compatible with UIToolkit?
For example, I’d like to use the effect shaders from this project: GitHub - mob-sakai/UIEffect: UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
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Looking at the 2024 release cycle at the moment. See this answer , and this one too.
Probably not, since the way we generate UI geometry is different in UI Toolkit than uGUI to support features like anti-aliasing without MSAA. However, we want to support common UI effects out of the box, so sharing usage examples like you just did really helps us to better understand your needs.
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Thanks, I found answers in the threads you pointed out.
I am particularly interested in a HSV shader to change colors more “naturally”, without making the image darker.
Hi!
It’s on the roadmap and it is something that the team is looking into.
this is something that is 100% needed! UI Materials are a big thing, blending/feathering edges into the background is impossible without it or linear gradients with transparency. Also, not having linear gradients for fill colors is a real crime
!