Hello everybody !
I absolutely can’t write shaders scripts, i don’t know anything about it… So i call your help !
If someone could tell me how to do a shader, which will have the same effect like the Lightmapping, but instead of a main texture you have a full transparent texture. I mean a shader that will make a cube (for example) completely invisible but when you have some light on it it will render another texture. I think it’s a bit confuse, but can someone help ? ![]()
Thanks