Hi,
I’m trying to make a selection ‘mesh’.
To do that, I used the DepthMask available here : http://wiki.unity3d.com/index.php?title=DepthMask
Example : http://i.imgur.com/ccx9wUr.png
(I’m not using the set render queue script, I set the Custom Render Queue in the material myself using the Debug mode of the inspector).
My second element uses a simple Unlit/Color.
In the image : everything is good, but that’s because my units have the same Y position.
My issue is that when my units have different Y position, for example :
I believe the issue would be resolved if the shader also masks what is drawn in front of it.
I tried tweaking many values (ZTest, asn), tried to play with stencils, create a custom shader for the second element as-well and tweaking the values… Can’t find the solution
If any of you know how to achieve this, I would be grateful
Sylafrs.