Hello,
I’m getting a really odd behaviour on my transparent shader.
I have a block of cubes, all using the same material (the transparent one). I can see though the cube, to the other cube on the underside (my alpha is at 100%). Here are my screenshots:
This is using the normal diffuse material (so you can compare):
[15341-screen+shot+2013-09-11+at+10.20.31.png|15341]
And this is the one using the transparent material:
[15342-screen+shot+2013-09-11+at+10.20.15.png|15342]
Any ideas why this is happening? FYI - the reason I want to use the transparent shader is because I’m using iTween to fade them in and out.