HI there,
I am a Shader newb and I have this error. How do I solve this?
Error:
undeclared identifier ‘_Color’
Shader "sd_silhouetteOnly" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_Thickness ("Thickness", Range(0.001, 0.1)) = 0.01
}
SubShader {
Tags { "RenderType"="Opaque" }
// No culling or depth
Cull Off ZWrite Off ZTest Always
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : SV_POSITION;
float3 normal : NORMAL;
};
v2f vert (appdata v) {
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.normal = mul((float3x3)UNITY_MATRIX_IT_MV, v.normal);
return o;
}
fixed4 frag (v2f i) : SV_Target {
fixed4 col = _Color;
fixed3 normal = normalize(i.normal);
// Compute outline color
fixed4 outline = _OutlineColor * dot(normal, _WorldSpaceCameraPos);
// Multiply outline by thickness
outline *= _Thickness;
// Add outline to object color
col.rgb += outline.rgb;
return col;
}
ENDCG
}
}
}