Hi!
I have queried a material in a script, and now I’d like to adjust it’s shininess through scripting. How can I do this?
e.g: myMaterial.shader.shininess=0;
Couldn’t find it on the forum and in the docs…
thanks!
Hi!
I have queried a material in a script, and now I’d like to adjust it’s shininess through scripting. How can I do this?
e.g: myMaterial.shader.shininess=0;
Couldn’t find it on the forum and in the docs…
thanks!
This should do it:
myMaterial.SetFloat(“_Shininess”, 0);
/P
great! thanks! I’ll look at other properties like Main color too!
If you switch the inspector to debug mode, you can see the names of all properties of a material